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模块:Asitem
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模块文档
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图标名称 | 代码示例 | 效果 | 备注 |
---|---|---|---|
G、金币 | {{asitem|g|100000}} | 金币 100000 | |
星石 | {{asitem|星石|10}} | 爱星 10个 | |
经验 | {{asitem|exp|100000}} | 经验值 100000 | |
马、马卡龙 | {{asitem|马|smile|1|150}} | 桃色马卡龙★1 150个 | |
{{asitem|马卡龙|红|2|150}} | 红色马卡龙★2 150个 | ||
{{asitem|马卡龙|银色|3|0}} | 银色马卡龙★3 | ||
{{asitem|马卡龙|all|3|0}} | 40px all马卡龙★3 | ||
书 | {{asitem|书|vo|1|15}} | 热度类型入门书 15本 | |
{{asitem|书|sp|2|0}} | SP类型中级书 | ||
花 | {{asitem|花|vo|1|15}} | 热度类型种子 15棵 | |
{{asitem|花|sp|2|0}} | SP类型嫩芽 |
local p = {} local getArgs = require("Module:Arguments").getArgs local DATA = mw.loadData("Module:Asitem/data") function p.main(frame) local args = getArgs(frame, {parentOnly = true, removeBlanks = false}) local arg1, arg2, arg3, arg4 = mw.ustring.lower(args[1] or ""), mw.ustring.lower(args[2] or ""), mw.ustring.lower(args[3] or ""), mw.ustring.lower(args[4] or "") local item = DATA.AKA[arg1] or arg1 local number = arg4 if number == "" then number = arg2 end local type, level if number == arg4 then type = DATA.INFO[arg2] or arg2 if DATA.INFO[item] then level = DATA.INFO[item][arg3] or arg3 else level = arg3 end end local data = DATA.ITEMS[item] if data == nil then return "<span class=\"error\">错误的道具名!</span>" elseif data.force2 and arg2 == nil then return "<span class=\"error\">模板Asitem缺失必要参数!</span>" end local file if number == arg2 then file = data.file or mw.ustring.upper(item) else file = type..data.file.." "..level end local r = tostring( mw.html.create('span'):addClass("game-item") :wikitext( "[[file:AS "..file..".png|40px|link=]]" ) ).." " if item == "马卡龙" then r = r..type..data.file.."★"..level.." " elseif item == "书" or item == "花" then r = r..type..data.file..level.." " else r = r..file.." " end if number == "0" or not (number or data.default) then return r end return r..(number or data.default)..(data.after or "") end return p