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模块:Asitem
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这个文档嵌入自Module:Asitem/doc。
| 图标名称 | 代码示例 | 效果 | 备注 |
|---|---|---|---|
| G、金币 | {{asitem|g|100000}} | ||
| 星石 | {{asitem|星石|10}} | ||
| 经验 | {{asitem|exp|100000}} | ||
| 马、马卡龙 | {{asitem|马|smile|1|150}} | ||
| {{asitem|马卡龙|红|2|150}} | |||
| {{asitem|马卡龙|银色|3|0}} | |||
| {{asitem|马卡龙|all|3|0}} | File:AS all马卡龙 3.png all马卡龙★3 | ||
| 书 | {{asitem|书|vo|1|15}} | ||
| {{asitem|书|sp|2|0}} | |||
| 花 | {{asitem|花|vo|1|15}} | ||
| {{asitem|花|sp|2|0}} |
local p = {}
local getArgs = require("Module:Arguments").getArgs
local DATA = mw.loadData("Module:Asitem/data")
function p.main(frame)
local args = getArgs(frame, {parentOnly = true, removeBlanks = false})
local arg1, arg2, arg3, arg4 = mw.ustring.lower(args[1] or ""), mw.ustring.lower(args[2] or ""), mw.ustring.lower(args[3] or ""), mw.ustring.lower(args[4] or "")
local item = DATA.AKA[arg1] or arg1
local number = arg4
if number == "" then number = arg2 end
local type, level
if number == arg4 then
type = DATA.INFO[arg2] or arg2
if DATA.INFO[item] then
level = DATA.INFO[item][arg3] or arg3
else
level = arg3
end
end
local data = DATA.ITEMS[item]
if data == nil then
return "<span class=\"error\">错误的道具名!</span>"
elseif data.force2 and arg2 == nil then
return "<span class=\"error\">模板Asitem缺失必要参数!</span>"
end
local file
if number == arg2 then
file = data.file or mw.ustring.upper(item)
else
file = type..data.file.." "..level
end
local r = tostring( mw.html.create('span'):addClass("game-item")
:wikitext(
"[[file:AS "..file..".png|40px|link=]]"
)
).." "
if item == "马卡龙" then
r = r..type..data.file.."★"..level.." "
elseif item == "书" or item == "花" then
r = r..type..data.file..level.." "
else
r = r..file.." "
end
if number == "0" or not (number or data.default) then
return r
end
return r..(number or data.default)..(data.after or "")
end
return p